Do you want to Self-Host your own world? Make sure you have all you need!
Requirements
It will depend on how many players are playing at once and what they are doing. The minimum configuration we have tested to work, enabling 1-4 players, is the following:
- A Windows machine that has Virtualization and HyperV enabled (Windows Pro is required for this);
- MEMORY: 20GB of memory, depending on how many servers the battlegroup will have;
- PROCESSOR: Intel Core i5-8400 / AMD Ryzen 5 1600 (should support AVX2 instructions)
- NETWORK: Broadband Internet connection. Access to the network’s router to apply port forwarding if players outside the network are to join the battlegroup;
- STORAGE: 100GB
- ADDITIONAL NOTES: SSD required
- A token generated from our account page https://account-pts.duneawakening.com/
- You will need to port forward the following ports:
- 7777-7810 UDP for the game servers.
- 31982 TCP For RMQ
CPU and RAM requirements increase rapidly with number of players and number of maps.
Frequently Asked Questions (FAQ)
Q: What is Self-hosting?
A: Self-hostnig is way for players to host Dune Awakening worlds (Battlegrounds) on their own computers and connect to them. Hosts are able to tweak various settings to change the behavior of the game to their liking.
Q: Why is self-hosting more complicated than in Conan Exiles?
A: Because Dune: Awakening runs a larger, more complex world. Instead of a single server, it uses multiple maps that start and stop as needed, plus a database (Postgres) to keep track of all player and world data.
Q: Will Self-hosting always work like this?
A: No. This is an early experimental version. Our goal is to make hosting easier, more accessible, and less technical over time.
Q: Can I run the server directly on a Linux machine instead of runninig it on VM on Windows?
A: Technically yes, but we do not yet support a streamlined installation for that. You’re free to experiment with that, though.
Q: Will the Server customization be made available to Private Servers?
A: Yes. All server settings will be available to private servers as we release them, though hosting providers may implement them differently.
Q: Can I transfer my character to a self-hosted server?
A: Yes, you will be able to transfer your character from Official and Private servers to self-hosted servers. However, you won’t be able to transfer it back from a self-hosted server to Official or Private Servers.
Q: How many players can join a self-hosted server?
A: This is determined by the hardware you use, but the upper limit is the same as Official servers. Hagga Basin will be capped at 40 concurrent players, but you could technically host your own World with multiple Sietches. However, we expect most people will not have access to the hardware required to do that and will be capped to 1 Sietch or 40 players concurrently.
Q: Does self-hosting cost money?
A: Funcom will not charge players additional money for this feature but you may incur additional costs depending on your agreement with your Internet Service Provider.
Q: Can I host on Linux of cloud providers?
A: The initial version requires Windows Pro with Hyper-V. Additional options may be explored later.
Q: Can I customize PvP rules?
A: Yes, that is one of the customization options available in this first iteration.
Q: How do I start?
A: Check our FAQ: How to Self-Host a world'